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New and Improved Braille Dice!

Posted in Braille Dice

…and before you ask….NO!!!!! I have not tested the balance of these ice yet…LOL. I’ll do that when I get a set in hand :).

We are so excited to introduce the latest set of braille dice by DOTS! Based on feedback, we have removed the standard etched numbers (we feel that this affords sighted players a chance to learn a little bit of braille) and the line denoting the bottom of the braille cell. Our new design makes it much easier for visually impaired players to read the dice…basically we removed the distracting feature of the first design. Lastly, the edges of the die are now rounded instead of having sharp edges (with the exception of the angle-edged d6). Oh, and I almost forgot to mention that we completely redesigned the d4…no more reading braille upwards…the d4 is now a rectangular die!

The bottom edge of each die face (for the d8 through d20) features a line of small, rounded triangles that serve as the bottom-edge of the braille cell. Each set of dots are now a bit larger, centered in the die face, and we’ve made the etching deeper so that the dots are more tactile.

Important Note: I’ve added the image description to the ALT tag of the image itself so screen readers should receive a proper description of the image.

All of the new dice may be found in the DOTS Dice Shop

(Like always, there is no markup on the dice. The prices shown are what Shapeways charges to print the dice. Also, I’ll be uploading the dice models for free download soon!)

D20 Details:
The letters “A” through “J” make up the numbers “1” through “0 (which represents the number “10)” respectively…and the letters “K” through “T” make up the numbers “1” through “20” respectively.
Cm: 3.23 x / 3.77 y / 3.38 z – In:1.27 x / 1.48 y / 1.33 z


D12 Details
:
As before, the letters “A” through “J” make up the numbers “1” through “0 (which represents the number “10)” respectively…and the letters “K” and “L” make up the numbers “11” and “12” respectively.
Cm: 2.99 x / 2.45 y / 2.88 z – In:1.18 x / .96 y / 1.33 z


D10 Blunted-end Details
:
The ends of this ten-sided die are blunted so that it can be differentiated from the pointed-tip ten-sided die. This makes it easy to call one die as the “tens” and one dies as the “ones” during percentile rolls.

As before, the letters “A” through “J” make up the numbers “1” through “0 (which represents the number “10)” respectively.
Cm: 2.93 x / 2.2 y / 2.8 z – In:1.13 x / .87 y / 1.1 z

D10 Pointed-end Details:
The ends of this ten-sided die are pointed so that it can be differentiated from the blunted-tip ten-sided die. This makes it easy to call one die as the “tens” and one dies as the “ones” during percentile rolls.

As before, the letters “A” through “J” make up the numbers “1” through “0 (which represents the number “10)” respectively.
Cm: 2.93 x / 2.68 y / 2.8 z – In:1.15 x / 1.06 y / 1.1 z

D8 Details:
Cm: 2.35 x / 3.26 y / 2.35 z – In:.93 x / 1.28 y / .93 z


D6 Angle-edged
:
Each side of the die has the number symbol followed by the accompanying number dot pattern.

The edges of this six-sided die are angled so that it can be differentiated from the rounded-edged six-sided die. This makes it easy when a roll calls for a wild d6 die or a stunt d6 die to be rolled in conjunction with normal six-sided dice.
Cm: 2.1 x / 2.1 y / 2.1 z – In: .82 x / .82 y / .82 z

D6 Standard Details:
Each side of the die has the number symbol followed by the accompanying number dot pattern.

The edges of this six-sided die are rounded so that it can be differentiated from the angled-edged six-sided die. This makes it easy when a roll calls for a wild d6 die or a stunt d6 die to be rolled in conjunction with normal six-sided dice.
Cm: 2.1 x / 2.1 y / 2.1 z – In: .82 x / .82 y / .82 z

D4 Details:
We decided to make this four-sided die long and rectangular with coned ends instead of the triangular shape…we found that this will make reading the die much easier. Each side of the die has the number symbol followed by the accompanying number dot pattern.
Cm: 1.2 x / 1.2 y / 4.55 z – In: .47 x / .47 y / 1.8 z

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